Hi, welcome back to the 3D tutorial part2 of making the commonly used pencil.
Step1: Open the file "pencil.max". And press "M" on your keyboard or click the material editor from pulldown rendering menu or from main toolbar.
Step2: Click on the first material slot, then click on the Standard button which pops Material Maps browser. Then double click the multi/sub-object as shown in fig.01.


fig.01

Step3: Keep old material as subobject and click the setnumber of materials to 4 as shown in the fig.02.


fig.02

Step4: Click the first material in the 4 materials and then change the value for the specular level to 45 and the glossiness to 15. Then click the the color swatch of the diffuse which rasise the window for the color selector where give values 120 for the RGB as shown as in the fig.03.


fig.03

Step5: Rename to "tipcolor" and then click the specular color swatch and in the color selector set RGB values to 185 as shown in the fig.04.


fig.04

Step6: Save the work. Click go to parent button (uparrow) click the 2nd material and rename as "wood" then change the specular level and glossiness as 45,20 respectively. Click the specular color swatch and set the color values for red=250 green=245 and the blue=235, as shown in the fig.05. The color materil can be seen applied in the viewport.


fig.05

Step7: Now click on the "none" button beside bump under maps section. From the material map browser double click the "Dent" and in the dent parameters value for the size=50,strength=10 and iteration=1, click the goto parent. Now change the value of the bump= -50, as shown in the fig.06.


fig.06

Step8: Save the work. Click go to parent button (uparrow) click the 3rd material and rename as "color" then change the specular level and glossiness as 45,25 respectively. Click the specular color swatch and set the color values for red=170 green=0 and the blue=0, as shown in the fig.07. The color material can be seen applied in the viewport.


fig.07

Step9: Save the work. Click go to parent button (uparrow) click the 4th material and rename as "endline" then change the specular level and glossiness as 45,25 respectively. Lock the ambient diffuse and specular swatch colors. Click the specular color swatch and set the color values for red=255 green=255 and the blue=255, as shown in the fig.08.


fig.08

Step10: Save the file. Press "F9" of the Keyboard to see the rendered image of the selected viewport. Change to the perspective viewport and replicate the pencils and rerender to see the final Image. The rendered 3D pencil may be near as in the image shown in the fig.09 depending upon the arrangement you have done. Finally you have created the 3d pencils. Try changing the colors etc, and see how they effect the output.


fig.09


Note: Though the output is not similar, do try again and again, and the more you will be familiar to the software.

Download the final maxfile.